GABRIEL GONZALEZ


(949)872-0374
GabrielGonzalezArts@gmail.com
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Looking for:  Concept/Production Artist Position, creating environments props and characters, and solving a wide variety of problems.
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Work Experience:

Riot Games - Summoner's Rift Update Team: Jun -Aug 2014
Staff Concept Artist - Environment Intern:
 Production concept design. Contributed in aligning the map assets into new shape conventions leading up to its release. Created production concepts for story telling elements, worked on integration and carding of foliage throughout the islands. Also contributed to Thunderdome Pitch projects.

- The Maestros RTS- USC Senior Capstone: Sep 2013 – Jun2014
Staff Concept Artist - Environment:
Responsible for environment prop design ready for production and application, block out paint overs, and over all environment quality. Work as a constant problem solver, working on solutions on aesthetic issues by improving cohesiveness and readability, keeping gameplay at heart.

- Project Snowstorm – Mobile Gaming RPG: March – August 2013
Staff Concept Artist:
Responsible for blue sky Visual Development; character, creature and environment design, as well as developing culture kits with strong supporting story-telling elements.


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Education:
- Laguna College of Art and Design Bachelors of Fine Arts in Game Art, (March 2015 expected graduation date)
- Academic Awards: President’s List Honor Roll, Laguna College of Art and Design Merit & Competitive Scholarships.
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Production Skills:
- Able to conceptualize a wide range of assets; Able to research, explore and iterate.
- Understand shape language design, perspective, and subtractive color theory.
- Able to create clear model sheets.
- Able to model and texture props and create materials inside a game engine (UDK).
- Well organized when working independently and within a team.
- Effectively organized and trained small project teams.


GabrielGonzalezArts@gmail.com
Laguna Hills, CA 9265
(949)872-0374

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